Game Architect: Service Offer


2D map design example
Small part of a manually designed 2D game world map. The full map is made in 4K resolution, in two languages.

Example: 3D blockout of a 16th-century city inspired on real maps. Click the image for a higher resolution version.
Landscape terrain
Example: part of a 16² kilometer 3D landscape in Unreal Engine with world partition, based on a 2D map design.

Example: Master Material implementation with Material Instances, random color hues within a defined range.

Wouter De Block – Game Architect